Town: Mäpt Kond-zïnpajro Du

Mäpt Kond-zïnpajro Du

Mäpt Kond-zïnpajro Du
Example Gnollish architecture.
StateUnited Kingdom of Undermountain
ProvenceÅx̄gÿhlvoÿhchpheh Kingdom
Sub ProvenceMêtîisê County
RegionNusiēam Basin
Founded1328
Community LeaderJarl Ga̋chvoī Bërméch 'Girl Alexa' Ya̋mé Dä̌s Ma̋nvóch vyim Rolɑrtɑtræ̝rg
Area5 km2 (2 mi2)
Average Yearly Temp11°C (51°F)
Average Elevation1532 m (5026 ft)
Average Yearly Precipitation284 cm/y (111 in/y)
Population1262
Population Density252 people per km2 (631 people per mi2)
Town AuraNecromancy
Naming
Native nameMäpt Kond-zïnpajro Du
Pronunciation/kond/ /zɪnˈpajro du/
Direct Translation[tense] [wit]
Translation[Not Yet Translated]

Mäpt Kond-zïnpajro Du (/kond/ /zɪnˈpajro du/ [tense] [wit]) is a subtropical Town located in Mêtîisê County, Åx̄gÿhlvoÿhchpheh Kingdom, within the United Kingdom of Undermountain.

The name Mäpt Kond-zïnpajro Du is derived from the Gnollish language, as Mäpt Kond-zïnpajro Du was founded by Sru vyim Yuvnoyutsɪxt, who was culturaly Gnollish.

Climate

Mäpt Kond-zïnpajro Du has a yearly average temperature of 11°C (51°F), with its average temperature during the summer being a cold 10°C (50°F) and its average temperature during the winter being a cool 13°C (55°F). Mäpt Kond-zïnpajro Du receives an average of 284 cm/y (111 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Mäpt Kond-zïnpajro Du covers an area of nearly 5 km2 (2 mi2), and an average elevation of 1532 m (5026 ft) above sea level.

Overview

Mäpt Kond-zïnpajro Du was founded durring the early 14th century in summer of the year 1328, by Sru vyim Yuvnoyutsɪxt. The establishment of Mäpt Kond-zïnpajro Du was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Sru vyim Yuvnoyutsɪxt struck deals with nearby nations and communities to establish Mäpt Kond-zïnpajro Du as a prison colony.

Mäpt Kond-zïnpajro Du was built using the conventions of Gnollish durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Mäpt Kond-zïnpajro Du is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Mäpt Kond-zïnpajro Du is buildings are arranged arrounded a highly ordered system of premissive baked earthen streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town sits comfortably behind a palisade wall complete with a timber gatehouse and battlments. Unfortuantly, these timber-based walls are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

Mäpt Kond-zïnpajro Du seems to be abandoned at first. There are people present, working their trades and going about their business like any community, it’s just they are absurdly quiet. Just as you start to think there might be trouble, you see most of them are smiling, quietly exchanging words with a friend, or simply enjoying the day as they work. It reminds you of an evening at home as everyone dined, having run out of things to talk about and embraced the savory meal before them.

Civic Infrastructure

Mäpt Kond-zïnpajro Du has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mäpt Kond-zïnpajro Du.

Mäpt Kond-zïnpajro Du has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Mäpt Kond-zïnpajro Du has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mäpt Kond-zïnpajro Du has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mäpt Kond-zïnpajro Du's public wards, blessings, and other arcane systems.

Mäpt Kond-zïnpajro Du possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Mäpt Kond-zïnpajro Du has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Mäpt Kond-zïnpajro Du has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Mäpt Kond-zïnpajro Du's town hall was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.

Due to the actions of local Kami, autumn is recurring in Mäpt Kond-zïnpajro Du.

The Ramidreju near Mäpt Kond-zïnpajro Du are known to be almost tame, such that they can be put to domestic use.

Mäpt Kond-zïnpajro Du's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves creating small tokens to channel Wild Magic energies of tier 1 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5148 m2
    • Cattle and Similar Creatures: 315
    • Poultry: 3786
    • Swine: 252
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 126

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 6
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 9
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 2
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 14
  • Monks, Monastic: 3
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 2

394 of Mäpt Kond-zïnpajro Du's population work within a Foundational Occupation.

793 of Mäpt Kond-zïnpajro Du's population do not work in a formal occupation, but do contribute to the local economy. 75 (6%) are noncontributers.

Points of Interest

Mäpt Kond-zïnpajro Du has a substantial mill pond located a short distance from town.

POI

History

The the a crystal of Augury, an a crystal imbued with potent amounts of Augury energies was created near Mäpt Kond-zïnpajro Du by in time immemorial, reportedly some time during the early 2nd century.

History